However, the damage is lacking without API, and even with those, its the third (after 50 cal and Dushka) MG with most penetration, able to barely penetrate Elefant, not to mention Jagdtiger (and if you’re saying right now that I’m out of my mind with such a comparison, don’t worry, I will try to answer this in my next text compiling various janky stuff that I’d found in the game) frontal armor, albeit having no problems with medium or light vehicles. You know, if you’d read my OKW guide, you’d probably think that I dislike MG42 at least by a bit, but no! I actually quite like it, honestly. Veterancy gives them a first aid kit, which allows them to heal in the field, more accuracy and repair speed, and vet 3 reduces their RA, weapon cooldown on top of the fact that they no longer take additional damage while repairing. Oh yeah, I also should mention that with the ambush camouflage they can also sprint. Pioneer Support Package – Available for Strategic Reserves doctrine, it gives them destroy cover option (look at royal engies or assault engies from UKF and USF respectively), increases their repair speed, and gives them a satchel charge. Or you want to achieve Ü B E R R E P A I R and repair tanks in seconds with two vet 3 squads. A pretty good upgrade, especially if you’re spamming pios with flamethrowers. ![]() Veteran Squad Leader – German infantry exclusive, it adds an additional model. You can also cut razor wire with this one. Pioneers can be upgraded with four upgrades :įlammenwerfer – It’s a flamethrower, good for getting rid of troops in heavy cover. ![]() ![]() And axis complains about Royal Engineers having a lot of emplacements. Including big PP guns (LefH field arty in Storm, Joint Operations, Mechanised and Festung Support doctrines), big AT gun (Pak 43 in Community Defensive, Joint Operations and Festung Armor doctrines), bunkers, heavy bunkers (concrete bunkers either for an MG nest or repair post that cost pop, they’re exclusive to the Community Defensive doctrine), both AT and AI mines, sandbags, and razor wire. As builders, they can build various types of defenses or cashes. Use their extended sight to spot for your advancing troops. ![]() 4 men squad, armed with the weakest variant of the MP40, they’re a pretty good starting infantry unit in my opinion. HQ provides you with basic things – pioneers, used to build your base, MG42 which is essential in 90% of the Ostheer’s builds, and Panzergrenadiers, who are your semi-elite stock infantry, think something like penals and conscripts. Let’s just dive deeper, because I simply can’t wait to get into it oh god pls no Their mainline infantry, as such is weak, and is supposed to be supported by very good support weapons, like MG42 or Grantwerfer, or by a sniper.īut, I talked enough. Wehrmacht is a faction that trades (in most cases) early game power for superior mid to late units, with a couple of specialists sprinkled around here and there. East Army) is one of the original factions in the company of heroes 2, and is probably the most popular one, along with their counterpart in form of the soviet union, who just like them, are going to get a brighter spotlight, because I’m going to describe everything as best as I can. In this guide I will present every unit, doctrine and present some build orders, startegies, you know the drill by now, lads.
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